Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/153205
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dc.contributor.authorLong, Shi Shengen_US
dc.date.accessioned2021-11-16T03:12:45Z-
dc.date.available2021-11-16T03:12:45Z-
dc.date.issued2021-
dc.identifier.citationLong, S. S. (2021). Virtual reality (VR) game. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/153205en_US
dc.identifier.urihttps://hdl.handle.net/10356/153205-
dc.description.abstractVirtual Reality (VR) is widely use in the industrial nowadays, especially for sports games. The VR technologies allow people to connect within the virtual reality world anywhere and anytime regardless of the distance and pandemic situations. However, there are still some restrictions and software bugs in the virtual world. An algorithm for continuous dynamic collision detection is developed for VR pool games. The sweep-based 3D physics is applied to the cue ball and object ball movements, which ensures that the fast-moving balls collide with each other. Also, The Time-of Impact algorithms are exploited to compute potential collisions for an object by sweeping its forward trajectory using its current velocity. Experimental results are presented in an immersive and interactive virtual pool environment, showing comparative advantages of accuracy in ball trajectory generations over the existing methods. This work is partially submitted for 2022 International Workshop on Advance Image Technology (IWAIT) conference.en_US
dc.language.isoenen_US
dc.publisherNanyang Technological Universityen_US
dc.relationSCSE20 – 0834en_US
dc.subjectEngineering::Computer science and engineeringen_US
dc.titleVirtual reality (VR) gameen_US
dc.typeFinal Year Project (FYP)en_US
dc.contributor.supervisorLin Fengen_US
dc.contributor.schoolSchool of Computer Science and Engineeringen_US
dc.description.degreeBachelor of Engineering (Computer Science)en_US
dc.contributor.supervisoremailASFLIN@ntu.edu.sgen_US
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Appears in Collections:SCSE Student Reports (FYP/IA/PA/PI)
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