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Title: Virtual reality (VR) game
Authors: Long, Shi Sheng
Keywords: Engineering::Computer science and engineering
Issue Date: 2021
Publisher: Nanyang Technological University
Source: Long, S. S. (2021). Virtual reality (VR) game. Final Year Project (FYP), Nanyang Technological University, Singapore.
Project: SCSE20 – 0834
Abstract: Virtual Reality (VR) is widely use in the industrial nowadays, especially for sports games. The VR technologies allow people to connect within the virtual reality world anywhere and anytime regardless of the distance and pandemic situations. However, there are still some restrictions and software bugs in the virtual world. An algorithm for continuous dynamic collision detection is developed for VR pool games. The sweep-based 3D physics is applied to the cue ball and object ball movements, which ensures that the fast-moving balls collide with each other. Also, The Time-of Impact algorithms are exploited to compute potential collisions for an object by sweeping its forward trajectory using its current velocity. Experimental results are presented in an immersive and interactive virtual pool environment, showing comparative advantages of accuracy in ball trajectory generations over the existing methods. This work is partially submitted for 2022 International Workshop on Advance Image Technology (IWAIT) conference.
Fulltext Permission: restricted
Fulltext Availability: With Fulltext
Appears in Collections:SCSE Student Reports (FYP/IA/PA/PI)

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