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https://hdl.handle.net/10356/153439
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DC Field | Value | Language |
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dc.contributor.author | Lv, Chenlei | en_US |
dc.contributor.author | Lin, Weisi | en_US |
dc.contributor.author | Zhao, Baoquan | en_US |
dc.date.accessioned | 2021-12-02T06:07:03Z | - |
dc.date.available | 2021-12-02T06:07:03Z | - |
dc.date.issued | 2021 | - |
dc.identifier.citation | Lv, C., Lin, W. & Zhao, B. (2021). Approximate intrinsic voxel structure for point cloud simplification. IEEE Transactions On Image Processing, 30, 7241-7255. https://dx.doi.org/10.1109/TIP.2021.3104174 | en_US |
dc.identifier.issn | 1057-7149 | en_US |
dc.identifier.uri | https://hdl.handle.net/10356/153439 | - |
dc.description.abstract | A point cloud as an information-intensive 3D representation usually requires a large amount of transmission, storage and computing resources, which seriously hinder its usage in many emerging fields. In this paper, we propose a novel point cloud simplification method, Approximate Intrinsic Voxel Structure (AIVS), to meet the diverse demands in real-world application scenarios. The method includes point cloud preprocessing (denoising and down-sampling), AIVS-based realization for isotropic simplification and flexible simplification with intrinsic control of point distance. To demonstrate the effectiveness of the proposed AIVS-based method, we conducted extensive experiments by comparing it with several relevant point cloud simplification methods on three public datasets, including Stanford, SHREC, and RGB-D scene models. The experimental results indicate that AIVS has great advantages over peers in terms of moving least squares (MLS) surface approximation quality, curvature-sensitive sampling, sharp-feature keeping and processing speed. | en_US |
dc.description.sponsorship | Ministry of Education (MOE) | en_US |
dc.language.iso | en | en_US |
dc.relation | MOE2016-T2-2-057(S) | en_US |
dc.relation.ispartof | IEEE Transactions on Image Processing | en_US |
dc.rights | © 2021 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works. The published version is available at: https://doi.org/10.1109/TIP.2021.3104174. | en_US |
dc.subject | Engineering::Computer science and engineering::Computing methodologies::Computer graphics | en_US |
dc.subject | Engineering::Computer science and engineering::Computing methodologies::Image processing and computer vision | en_US |
dc.title | Approximate intrinsic voxel structure for point cloud simplification | en_US |
dc.type | Journal Article | en |
dc.contributor.school | School of Computer Science and Engineering | en_US |
dc.contributor.research | Multimedia & Interactive Computing Lab | en_US |
dc.identifier.doi | 10.1109/TIP.2021.3104174 | - |
dc.description.version | Accepted version | en_US |
dc.identifier.volume | 30 | en_US |
dc.identifier.spage | 7241 | en_US |
dc.identifier.epage | 7255 | en_US |
dc.subject.keywords | Point Cloud Simplification | en_US |
dc.subject.keywords | Isotropic Simplification | en_US |
dc.description.acknowledgement | This work was supported by the Ministry of Education, Singapore through the Tier- 2 Fund under Grant MOE2016-T2-2-057(S). | en_US |
item.grantfulltext | open | - |
item.fulltext | With Fulltext | - |
Appears in Collections: | SCSE Journal Articles |
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File | Description | Size | Format | |
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AcceptVersion.pdf | 6.2 MB | Adobe PDF | View/Open |
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