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Title: Changing the game
Authors: Leo, Amanda Min
Ling, Yuki Xue Qi
Ma Samantha Estrelle D Fuentes
Tham, Ashley Tsu-Ann
Keywords: Social sciences::Communication
Issue Date: 2022
Publisher: Nanyang Technological University
Source: Leo, A. M., Ling, Y. X. Q., Ma Samantha Estrelle D Fuentes & Tham, A. T. (2022). Changing the game. Final Year Project (FYP), Nanyang Technological University, Singapore.
Project: CS/21/047 
Abstract: With the boom in esports, Singapore has set its sights on becoming a global hub in esports. Southeast Asia's esports revenue is predicted to reach US$72.5 million (S$97.5 million) in 2024, according to data from Newzoo and Tencent. The inclusion of esports as a medal event in the 2019 Southeast Asian Games and 2022 Asian Games is another step forward for the industry. Singapore has hosted six major events and tournaments in 2021, as well as welcomed global gaming firms to set up here in recent years. Various government agencies such as the Ministry of Culture, Community and Youth and the Singapore Tourism Board are also working towards building a gaming culture and grooming talents. Our project aims to give an overview of the different facets of the gaming community and Singapore's way forward. We will cover topics ranging from gaming culture, player development, businesses and Singapore's stake in a growing industry.
Fulltext Permission: restricted
Fulltext Availability: With Fulltext
Appears in Collections:WKWSCI Student Reports (FYP/IA/PA/PI/CA)

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