Please use this identifier to cite or link to this item:
https://hdl.handle.net/10356/155826
Title: | Changing the game | Authors: | Leo, Amanda Min Ling, Yuki Xue Qi Ma Samantha Estrelle D Fuentes Tham, Ashley Tsu-Ann |
Keywords: | Social sciences::Communication | Issue Date: | 2022 | Publisher: | Nanyang Technological University | Source: | Leo, A. M., Ling, Y. X. Q., Ma Samantha Estrelle D Fuentes & Tham, A. T. (2022). Changing the game. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/155826 | Project: | CS/21/047 | Abstract: | With the boom in esports, Singapore has set its sights on becoming a global hub in esports. Southeast Asia's esports revenue is predicted to reach US$72.5 million (S$97.5 million) in 2024, according to data from Newzoo and Tencent. The inclusion of esports as a medal event in the 2019 Southeast Asian Games and 2022 Asian Games is another step forward for the industry. Singapore has hosted six major events and tournaments in 2021, as well as welcomed global gaming firms to set up here in recent years. Various government agencies such as the Ministry of Culture, Community and Youth and the Singapore Tourism Board are also working towards building a gaming culture and grooming talents. Our project aims to give an overview of the different facets of the gaming community and Singapore's way forward. We will cover topics ranging from gaming culture, player development, businesses and Singapore's stake in a growing industry. | URI: | https://hdl.handle.net/10356/155826 | Fulltext Permission: | restricted | Fulltext Availability: | With Fulltext |
Appears in Collections: | WKWSCI Student Reports (FYP/IA/PA/PI/CA) |
Files in This Item:
File | Description | Size | Format | |
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SCI21047a.pdf Restricted Access | Final Layout | 38.03 MB | Adobe PDF | View/Open |
SCI21047.pdf Restricted Access | Final Report | 4.87 MB | Adobe PDF | View/Open |
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