Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/156496
Title: Visualization software for computer game concepts
Authors: Leow, Samuel Wei Thou
Keywords: Engineering::Computer science and engineering::Computing methodologies::Artificial intelligence
Issue Date: 2022
Publisher: Nanyang Technological University
Source: Leow, S. W. T. (2022). Visualization software for computer game concepts. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/156496
Project: SCSE21-0424
Abstract: Artificial Intelligence (AI) has been constantly featured in research and studies over the past decade. It is persistently on the rise with new technology and algorithms discovered every day. However, many institutes are not properly equipped with adaptable educational tools for the teaching of AI. With past research proving the importance of active learning, institutes should be constantly advancing with the latest technology to improve their teaching resources. This project dives into the study of using games as a base for an AI visualization software that can be extended into an educational tool for institutes. Developed on the Unity Engine using a Pac-Man game as a base, this project aims to be fully adaptable to a multitude of different algorithms, even ones that are yet to be discovered. Current AI implementations include but are not limited to the Finite State Machine (FSM), the Behaviour Tree model (BT) as well as the Utility-based AI algorithm.
URI: https://hdl.handle.net/10356/156496
Fulltext Permission: restricted
Fulltext Availability: With Fulltext
Appears in Collections:SCSE Student Reports (FYP/IA/PA/PI)

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