Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/157748
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dc.contributor.authorLim, Tsing Yenen_US
dc.date.accessioned2022-05-22T06:46:22Z-
dc.date.available2022-05-22T06:46:22Z-
dc.date.issued2022-
dc.identifier.citationLim, T. Y. (2022). Game design to cultivate computational thinking in primary school-going children. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/157748en_US
dc.identifier.urihttps://hdl.handle.net/10356/157748-
dc.description.abstractThis report explores various game-based learning pedagogies in creating an immersive educational digital game. The appropriate frameworks and theories are incorporated in designing the different components of the game to maximise a child’s understanding and engagement. The report continues by documenting the game development process, followed by the presentation of various scenes of the game.en_US
dc.language.isoenen_US
dc.publisherNanyang Technological Universityen_US
dc.subjectEngineering::Electrical and electronic engineeringen_US
dc.titleGame design to cultivate computational thinking in primary school-going childrenen_US
dc.typeFinal Year Project (FYP)en_US
dc.contributor.supervisorTeo Hang Tong Edwinen_US
dc.contributor.schoolSchool of Electrical and Electronic Engineeringen_US
dc.description.degreeBachelor of Engineering (Electrical and Electronic Engineering)en_US
dc.contributor.supervisoremailHTTEO@ntu.edu.sgen_US
item.fulltextWith Fulltext-
item.grantfulltextrestricted-
Appears in Collections:EEE Student Reports (FYP/IA/PA/PI)
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