Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/158543
Title: Bridging the gap between animation mediums in 'Wait.'
Authors: Teoh, Soon Heng
Keywords: Visual arts and music::Animation
Issue Date: 2022
Publisher: Nanyang Technological University
Source: Teoh, S. H. (2022). Bridging the gap between animation mediums in 'Wait.'. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/158543
Project: ADM18.22.U1830874E
Abstract: In 1985, Disney’s ‘The Black Cauldron’, animated by Barry Cook, introduced the first experiments with combining three-dimensional (3D) with two-dimensional (2D) in a feature film. A year later in Disney’s ‘The Great Mouse Detective’, its distinguished ‘Clock tower scene’ encompassed sophisticated 3D animated clock gears with a 2D background environment. Ever since the appearances of these movies, artists have been finding inventive ways to combine both animation media. Fad decisions in the past are occasionally made based on the newness of the technique and medium. However, there are factors to determine why one medium is preferred over another—Line mileage, visual and technical complexity, skills of the production team, production schedule, physical assets and budget. Our short film ‘Wait.’ was produced to explore boundaries of integrating between 2D and 3D assets. This paper covers the art inspiration and technical experiments essential in creating ‘Wait.’, while taking into consideration the aforementioned factors, as well as outlining the challenges and solutions found to create a visually appealing ‘hybrid animation’.
URI: https://hdl.handle.net/10356/158543
Fulltext Permission: restricted
Fulltext Availability: With Fulltext
Appears in Collections:ADM Student Reports (FYP/IA/PA/PI)

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