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https://hdl.handle.net/10356/161834
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DC Field | Value | Language |
---|---|---|
dc.contributor.author | Zhang, Wenjing | en_US |
dc.contributor.author | Zheng, Jianmin | en_US |
dc.contributor.author | Cai, Yiyu | en_US |
dc.contributor.author | Ynnerman, Anders | en_US |
dc.date.accessioned | 2022-09-21T04:45:32Z | - |
dc.date.available | 2022-09-21T04:45:32Z | - |
dc.date.issued | 2022 | - |
dc.identifier.citation | Zhang, W., Zheng, J., Cai, Y. & Ynnerman, A. (2022). Seamless simplification of multi-chart textured meshes with adaptively updated correspondence. Computers and Graphics, 106, 77-87. https://dx.doi.org/10.1016/j.cag.2022.05.021 | en_US |
dc.identifier.issn | 0097-8493 | en_US |
dc.identifier.uri | https://hdl.handle.net/10356/161834 | - |
dc.description.abstract | Meshes obtained by 3D scanning or photogrammetry are usually very dense and multi-chart textured. Effectively reducing the amount of data while preserving both geometry and appearance is an important and also challenging problem. This paper presents a new method for seamless simplification of dense triangular meshes with multi-chart textures. The method is composed of three components: geometry simplification, correspondence map construction and texture image generation. The core of the method lies in the ideas of decoupling geometry, UV-parameterization and texture processes to make the simplification process less constrained by the underlying attribute encoding, a reliable updating procedure for constructing the correspondence map between the simplified and original meshes, and a least squares model for filling texture elements, which are the key to producing artifact-free visual appearance. Compared to the state-of-the-art, the proposed method has several advantages: (1) it enables aggressive simplification with well preserved geometry and appearance; (2) it automatically achieves seamless simplification without special treatment on the seams between multi-charts of the texture; and (3) it is reliable. Experimental results have demonstrated these features. | en_US |
dc.description.sponsorship | Nanyang Technological University | en_US |
dc.description.sponsorship | National Research Foundation (NRF) | en_US |
dc.language.iso | en | en_US |
dc.relation | 04INS000440C130 | en_US |
dc.relation | KAW 2019.0024 | en_US |
dc.relation | NRF2015VSG- AA3DCM001-018 | en_US |
dc.relation.ispartof | Computers and Graphics | en_US |
dc.rights | © 2022 Elsevier Ltd. All rights reserved. | en_US |
dc.subject | Engineering::Mechanical engineering | en_US |
dc.title | Seamless simplification of multi-chart textured meshes with adaptively updated correspondence | en_US |
dc.type | Journal Article | en |
dc.contributor.school | School of Mechanical and Aerospace Engineering | en_US |
dc.contributor.school | School of Computer Science and Engineering | en_US |
dc.identifier.doi | 10.1016/j.cag.2022.05.021 | - |
dc.identifier.scopus | 2-s2.0-85131932975 | - |
dc.identifier.volume | 106 | en_US |
dc.identifier.spage | 77 | en_US |
dc.identifier.epage | 87 | en_US |
dc.subject.keywords | Triangular Mesh | en_US |
dc.subject.keywords | Multi-Chart Texture | en_US |
dc.description.acknowledgement | This work was supported by a joint WASP/NTU project (04INS000440C130), Ynnerman Scholar (KAW 2019.0024) and National Research Foundation (NRF) Singapore, under its Virtual Singapore (VSG) Programme (Award No. NRF2015VSG-AA3DCM001-018). | en_US |
item.fulltext | No Fulltext | - |
item.grantfulltext | none | - |
Appears in Collections: | MAE Journal Articles SCSE Journal Articles |
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