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|Title:||VR climate change||Authors:||Pang, Kee Yang||Keywords:||Engineering::Computer science and engineering||Issue Date:||2022||Publisher:||Nanyang Technological University||Source:||Pang, K. Y. (2022). VR climate change. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/162904||Project:||SCSE21-0772||Abstract:||Climate change is an ongoing global problem that should be a concern to most of us. Virtual Reality (VR) game is used as a solution for the main objectives of this project which are spreading awareness and developing a sense of urgency about the climate change issues. Player will experience educational content while he interacts and explore three distinct environments on a desolated earth. To develop a more memorable gaming experience for the player, some 4th wall-breaking techniques are used in various parts of the game. Hidden lore, with environment-related content embedded, is also planted in the game as additional discoverable content to encourage the curiosity of exploration in the player.||URI:||https://hdl.handle.net/10356/162904||Fulltext Permission:||restricted||Fulltext Availability:||With Fulltext|
|Appears in Collections:||SCSE Student Reports (FYP/IA/PA/PI)|
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Updated on Dec 3, 2022
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