Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/162904
Title: VR climate change
Authors: Pang, Kee Yang
Keywords: Engineering::Computer science and engineering
Issue Date: 2022
Publisher: Nanyang Technological University
Source: Pang, K. Y. (2022). VR climate change. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/162904
Project: SCSE21-0772 
Abstract: Climate change is an ongoing global problem that should be a concern to most of us. Virtual Reality (VR) game is used as a solution for the main objectives of this project which are spreading awareness and developing a sense of urgency about the climate change issues. Player will experience educational content while he interacts and explore three distinct environments on a desolated earth. To develop a more memorable gaming experience for the player, some 4th wall-breaking techniques are used in various parts of the game. Hidden lore, with environment-related content embedded, is also planted in the game as additional discoverable content to encourage the curiosity of exploration in the player.
URI: https://hdl.handle.net/10356/162904
Fulltext Permission: restricted
Fulltext Availability: With Fulltext
Appears in Collections:SCSE Student Reports (FYP/IA/PA/PI)

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