Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/166015
Title: Artificial intelligence and environment setup in gaming
Authors: Koh, Joshua Yi
Keywords: Engineering::Computer science and engineering
Issue Date: 2023
Publisher: Nanyang Technological University
Source: Koh, J. Y. (2023). Artificial intelligence and environment setup in gaming. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/166015
Project: SCSE22-0078 
Abstract: In recent times, Artificial Intelligence (AI) has been deeply researched on, studied and showcased over the past decade. It has been used extensively in game development to create challenging and engaging gameplay experiences, which in turn has the ability to improve cognitive functions. As such, it is crucial that universities teach AI in games as a practice, not just a theoretical concept. In this abstract, we discuss the importance of teaching AI in games as a practical application in universities. This project aims to provide a base for students to utilize such that they can explore Artificial Intelligence in the form of unsupervised learning in games and be extended into an educational tool for institutes. Using the Unity Engine as well as free assets provided from Unity, this project aims to be fully detachable and easily utilized by students to create AI which are able to play the game competently through self-formatted strategies, both within and out of human consideration. As of now, the program implementations include the Finite State Machine (FSM), as well as basic machine learning based algorithms.
URI: https://hdl.handle.net/10356/166015
Schools: School of Computer Science and Engineering 
Fulltext Permission: restricted
Fulltext Availability: With Fulltext
Appears in Collections:SCSE Student Reports (FYP/IA/PA/PI)

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