Please use this identifier to cite or link to this item:
https://hdl.handle.net/10356/166121
Title: | Virtual reality for immersive e-learning | Authors: | Low, Jackson Jin Teng | Keywords: | Engineering::Computer science and engineering::Software::Software engineering | Issue Date: | 2023 | Publisher: | Nanyang Technological University | Source: | Low, J. J. T. (2023). Virtual reality for immersive e-learning. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/166121 | Abstract: | This project explores the use of virtual reality (VR) in immersive e-learning by implementing a Rubik's Cube in VR to investigate its effectiveness as a learning tool. The cube was controlled entirely using hand gestures, and beta testing revealed that the virtual Rubik's Cube was not as effective as the physical cube due to accuracy and speed of recognition in detecting hand gestures. Nevertheless, it was found that there is a potential that users are able to develop muscle memory and there are areas where learning in VR can have an edge such as customization and scalability. The findings suggest that while there are limitations to using VR in certain contexts, it can still be a valuable tool for immersive e-learning with the potential for further development in specific areas. | URI: | https://hdl.handle.net/10356/166121 | Schools: | School of Computer Science and Engineering | Fulltext Permission: | restricted | Fulltext Availability: | With Fulltext |
Appears in Collections: | SCSE Student Reports (FYP/IA/PA/PI) |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
Low_Jin_Teng_Jackson_FYP_Report_Amended.pdf Restricted Access | 2.64 MB | Adobe PDF | View/Open |
Page view(s)
165
Updated on Mar 21, 2025
Download(s)
16
Updated on Mar 21, 2025
Google ScholarTM
Check
Items in DR-NTU are protected by copyright, with all rights reserved, unless otherwise indicated.