Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/166121
Title: Virtual reality for immersive e-learning
Authors: Low, Jackson Jin Teng
Keywords: Engineering::Computer science and engineering::Software::Software engineering
Issue Date: 2023
Publisher: Nanyang Technological University
Source: Low, J. J. T. (2023). Virtual reality for immersive e-learning. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/166121
Abstract: This project explores the use of virtual reality (VR) in immersive e-learning by implementing a Rubik's Cube in VR to investigate its effectiveness as a learning tool. The cube was controlled entirely using hand gestures, and beta testing revealed that the virtual Rubik's Cube was not as effective as the physical cube due to accuracy and speed of recognition in detecting hand gestures. Nevertheless, it was found that there is a potential that users are able to develop muscle memory and there are areas where learning in VR can have an edge such as customization and scalability. The findings suggest that while there are limitations to using VR in certain contexts, it can still be a valuable tool for immersive e-learning with the potential for further development in specific areas.
URI: https://hdl.handle.net/10356/166121
Schools: School of Computer Science and Engineering 
Fulltext Permission: restricted
Fulltext Availability: With Fulltext
Appears in Collections:SCSE Student Reports (FYP/IA/PA/PI)

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