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https://hdl.handle.net/10356/166144
Title: | Cognitive function improvement through virtual reality game | Authors: | Hong, Clarence Shi Man | Keywords: | Engineering::Computer science and engineering::Software::Software engineering | Issue Date: | 2023 | Publisher: | Nanyang Technological University | Source: | Hong, C. S. M. (2023). Cognitive function improvement through virtual reality game. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/166144 | Project: | SCSE22-0595 | Abstract: | The project is developed to design and develop a prototype Virtual Reality (VR) game that help improves one’s cognitive function. Unity was adopted as the game engine and C# was used for the programming language. The game is made up of numerous minigames that are divided into multiple categories, such as Memory and Processing. As cognitive function is separated into many types, each category is aimed at improving that specific type of cognitive function. Research has shown that computerized games intended for cognitive training have positive results and an increase in an individual’s cognitive function. The target audience of this game is mainly older adults, aged 50 and above, however people of any age can benefit from cognitive training as well. | URI: | https://hdl.handle.net/10356/166144 | Schools: | School of Computer Science and Engineering | Fulltext Permission: | restricted | Fulltext Availability: | With Fulltext |
Appears in Collections: | SCSE Student Reports (FYP/IA/PA/PI) |
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File | Description | Size | Format | |
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Final Report.pdf Restricted Access | 1.44 MB | Adobe PDF | View/Open |
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