Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/166144
Title: Cognitive function improvement through virtual reality game
Authors: Hong, Clarence Shi Man
Keywords: Engineering::Computer science and engineering::Software::Software engineering
Issue Date: 2023
Publisher: Nanyang Technological University
Source: Hong, C. S. M. (2023). Cognitive function improvement through virtual reality game. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/166144
Project: SCSE22-0595 
Abstract: The project is developed to design and develop a prototype Virtual Reality (VR) game that help improves one’s cognitive function. Unity was adopted as the game engine and C# was used for the programming language. The game is made up of numerous minigames that are divided into multiple categories, such as Memory and Processing. As cognitive function is separated into many types, each category is aimed at improving that specific type of cognitive function. Research has shown that computerized games intended for cognitive training have positive results and an increase in an individual’s cognitive function. The target audience of this game is mainly older adults, aged 50 and above, however people of any age can benefit from cognitive training as well.
URI: https://hdl.handle.net/10356/166144
Schools: School of Computer Science and Engineering 
Fulltext Permission: restricted
Fulltext Availability: With Fulltext
Appears in Collections:SCSE Student Reports (FYP/IA/PA/PI)

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