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Title: VR climate change
Authors: Ahmad Syafiq Bin Ahmad Ghozali
Keywords: Engineering::Computer science and engineering
Issue Date: 2023
Publisher: Nanyang Technological University
Source: Ahmad Syafiq Bin Ahmad Ghozali (2023). VR climate change. Final Year Project (FYP), Nanyang Technological University, Singapore.
Abstract: As global environmental challenges continue to escalate, innovative methods for engaging and educating individuals about the importance of sustainable practices have become more essential. One of the innovative methods that has been gaining traction in the environmental community is using computer games as the medium to not only teach people but also to potentially engage a larger and varied audience. This can be seen with the emergence of various environmentally conscious games which are dubbed by the gaming industry as ‘Serious Games’. However, amongst all the games that were developed, only a few managed to take advantage of modern VR technology to further enhance the experience of players. Thus, this report aims to develop an environmentally conscious VR game called Alien Saviour to aid in the education of young adults in Singapore. The game uses a mix of modern VR technology and popular gaming techniques, like procedural generation and adaptive AI, to show the impacts of wasting natural resources and to educate the player on the fragile balance between humans and our ecosystem. Subsequently, it also teaches the possible consequences of inaction and the irreversible damage that can be done to the planet. Alien Saviour, as a game, endeavours to achieve an effective method of educating young adults on the seriousness of over-exploiting our natural resources and changing the way we co-exist with our environment for a more sustainable future
Schools: School of Computer Science and Engineering 
Fulltext Permission: restricted
Fulltext Availability: With Fulltext
Appears in Collections:SCSE Student Reports (FYP/IA/PA/PI)

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