Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/174031
Title: Winning the game against fake news? Using games to inoculate adolescents and young adults in Singapore against fake news
Authors: Tandoc, Edson C.
Seet, Seth
Keywords: Other
Issue Date: 2023
Source: Tandoc, E. C. & Seet, S. (2023). Winning the game against fake news? Using games to inoculate adolescents and young adults in Singapore against fake news. Estudios Sobre El Mensaje Periodistico, 29(4), 771-781. https://dx.doi.org/10.5209/esmp.88599
Journal: Estudios Sobre el Mensaje Periodistico 
Abstract: Guided by inoculation theory and studies that examined serious games as a form of intervention to inoculate individuals against fake news, this study tested the impact on college (n = 84) and junior high and secondary school (n = 30) students of a fake news computer game developed in Singapore. The findings were replicated across both samples: Those who played the game subsequently improved in their self-reported scores on perceiving fake news as a threat, skepticism toward information from social media, and being cautious about believing in information they encounter online. We also found that those who played the game scored higher in detecting fake news than those who did not play the game–consistent with the predicted effects of message inoculation.
URI: https://hdl.handle.net/10356/174031
ISSN: 1988-2696
DOI: 10.5209/esmp.88599
Schools: Wee Kim Wee School of Communication and Information 
Rights: © 2023 Universidad Complutense de Madrid. This is an open-access article distributed under the terms of the Creative Commons License.
Fulltext Permission: open
Fulltext Availability: With Fulltext
Appears in Collections:WKWSCI Journal Articles

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