Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/175216
Title: AI based serious game design - Kleptomancy
Authors: Wee, Chang Han
Keywords: Computer and Information Science
Engineering
Issue Date: 2024
Publisher: Nanyang Technological University
Source: Wee, C. H. (2024). AI based serious game design - Kleptomancy. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/175216
Project: SCSE23-0471 
Abstract: In this paper, we explored the use of Artificial Intelligence to create an adversary that demonstrates reasonable intelligence through the extensive use of Machine Learning techniques, Deep Reinforcement Learning and Imitation Learning techniques. In particular, we used Proximal Policy Optimization (PPO) algorithm, a branch of Model-Free RL Policy Optimization model, as well as Generative Adversarial Imitation Learning (GAIL) to train our intelligent agent. This project aims to evaluate and demonstrate the Intelligent Agent’s adaptive responses and strategies when faced with player-generated challenges in an edutainment game that was developed as part of this project, ‘Kleptomancy’.
URI: https://hdl.handle.net/10356/175216
Schools: School of Computer Science and Engineering 
Fulltext Permission: restricted
Fulltext Availability: With Fulltext
Appears in Collections:SCSE Student Reports (FYP/IA/PA/PI)

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