Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/175931
Title: Quest for love: gender representation in online otome game communities
Authors: Lim, Tricia Jing Wen
Keywords: Social Sciences
Issue Date: 2024
Publisher: Nanyang Technological University
Source: Lim, T. J. W. (2024). Quest for love: gender representation in online otome game communities. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/175931
Project: SSS/SOC/2023/S1/010 
Abstract: Otome games are a niche category of video games that originated from Japan and is marketed specifically to women. Studies on otome games have focused on exploring the gender representations of characters and fan community engagement, yet the online otome game communities remain largely unexplored. This research explores how players negotiate novel forms of gender representation within the online Reddit forum, r/otomegames. Qualitative research methods were used: online participant observation followed by an inductive content analysis of forum threads, together with 9 semi-structured interviews with sub community members. Drawing on the constructionist approach to the theory of representation and the circuit of culture framework, findings elucidated how players engaged with gender representations in otome games, navigated community dynamics, and shaped cultural norms within the community.
URI: https://hdl.handle.net/10356/175931
Schools: School of Social Sciences 
Fulltext Permission: restricted
Fulltext Availability: With Fulltext
Appears in Collections:SSS Student Reports (FYP/IA/PA/PI)

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