Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/179280
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dc.contributor.authorLi, Jiazeen_US
dc.contributor.authorZhang, Luoen_US
dc.contributor.authorHu, Jiangbeien_US
dc.contributor.authorZhang, Zhebinen_US
dc.contributor.authorSun, Hongyuen_US
dc.contributor.authorSong, Gaochaoen_US
dc.contributor.authorHe, Yingen_US
dc.date.accessioned2024-07-24T06:31:21Z-
dc.date.available2024-07-24T06:31:21Z-
dc.date.issued2024-
dc.identifier.citationLi, J., Zhang, L., Hu, J., Zhang, Z., Sun, H., Song, G. & He, Y. (2024). Real-time volume rendering with octree-based implicit surface representation. Computer Aided Geometric Design, 111, 102322-. https://dx.doi.org/10.1016/j.cagd.2024.102322en_US
dc.identifier.issn0167-8396en_US
dc.identifier.urihttps://hdl.handle.net/10356/179280-
dc.description.abstractRecent breakthroughs in neural radiance fields have significantly advanced the field of novel view synthesis and 3D reconstruction from multi-view images. However, the prevalent neural volume rendering techniques often suffer from long rendering time and require extensive network training. To address these limitations, recent initiatives have explored explicit voxel representations of scenes to expedite training. Yet, they often fall short in delivering accurate geometric reconstructions due to a lack of effective 3D representation. In this paper, we propose an octree-based approach for the reconstruction of implicit surfaces from multi-view images. Leveraging an explicit, network-free data structure, our method substantially increases rendering speed, achieving real-time performance. Moreover, our reconstruction technique yields surfaces with quality comparable to state-of-the-art network-based learning methods. The source code and data can be downloaded from https://github.com/LaoChui999/Octree-VolSDF.en_US
dc.description.sponsorshipMinistry of Education (MOE)en_US
dc.language.isoenen_US
dc.relationMOE-T2EP20220-0005en_US
dc.relationRT19/22en_US
dc.relation.ispartofComputer Aided Geometric Designen_US
dc.rights© 2024 Elsevier B.V. All rights reserved. This article may be downloaded for personal use only. Any other use requires prior permission of the copyright holder. The Version of Record is available online at http://doi.org/10.1016/j.cagd.2024.102322.en_US
dc.subjectComputer and Information Scienceen_US
dc.titleReal-time volume rendering with octree-based implicit surface representationen_US
dc.typeJournal Articleen
dc.contributor.schoolSchool of Computer Science and Engineeringen_US
dc.identifier.doi10.1016/j.cagd.2024.102322-
dc.description.versionSubmitted/Accepted versionen_US
dc.identifier.scopus2-s2.0-85192794233-
dc.identifier.volume111en_US
dc.identifier.spage102322en_US
dc.subject.keywordsNeural renderingen_US
dc.subject.keywordsImplicit surfacesen_US
dc.description.acknowledgementThis project was partially supported by the Ministry of Education, Singapore, under its Academic Research Fund Grants (MOE-T2EP20220-0005 & RT19/22), and a gift fund from OPPO.en_US
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item.grantfulltextembargo_20260707-
Appears in Collections:SCSE Journal Articles
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