Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/181901
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dc.contributor.authorChin, Xavier Jia Leen_US
dc.contributor.authorSeow, Chee Kiaten_US
dc.contributor.authorCai, Yiyuen_US
dc.contributor.authorZhu, Yongqingen_US
dc.contributor.authorWang, Minen_US
dc.contributor.authorCao, Qien_US
dc.date.accessioned2024-12-30T04:21:43Z-
dc.date.available2024-12-30T04:21:43Z-
dc.date.issued2024-
dc.identifier.citationChin, X. J. L., Seow, C. K., Cai, Y., Zhu, Y., Wang, M. & Cao, Q. (2024). Enhancing student learning and engagement with object-oriented block-based programming tool. International Journal of Information and Education Technology, 14(7), 910-919. https://dx.doi.org/10.18178/ijiet.2024.14.7.2117en_US
dc.identifier.issn2010-3689en_US
dc.identifier.urihttps://hdl.handle.net/10356/181901-
dc.description.abstractTechnologies have been adopted and integrated into various aspects of life, including education and learning. Gamified learning is effective to promote student learning and motivations. Object-Oriented Programming (OOP) is a fundamental topic taught to university students, and in certain countries, it is introduced as an enrichment course for younger students. It is beneficial to develop young students on the interests in software programming. Equipping younger students with essential programming skills will be helpful and better prepare them to excel in the digital age in the future. This research leverages the benefits of gamification to enhance student engagement by developing an educational game for teaching OOP. The developed educational visual programming tool simplifies complex OOP concepts and engagingly presents them through the medium of a game. It provides an alternative learning approach to visualizing and understanding OOP. The study yielded positive results, with improved test scores and a more consistent performance. It highlights the effectiveness of this approach in teaching OOP. The positive feedback from students regarding their enjoyment of gameplay also shows the potential of gamified learning in enhancing engagement.en_US
dc.language.isoenen_US
dc.relation.ispartofInternational Journal of Information and Education Technologyen_US
dc.rights© 2024 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).en_US
dc.subjectEngineeringen_US
dc.titleEnhancing student learning and engagement with object-oriented block-based programming toolen_US
dc.typeJournal Articleen
dc.contributor.schoolSchool of Mechanical and Aerospace Engineeringen_US
dc.identifier.doi10.18178/ijiet.2024.14.7.2117-
dc.description.versionPublished versionen_US
dc.identifier.scopus2-s2.0-85199251285-
dc.identifier.issue7en_US
dc.identifier.volume14en_US
dc.identifier.spage910en_US
dc.identifier.epage919en_US
dc.subject.keywordsBlock-based programmingen_US
dc.subject.keywordsGamified learningen_US
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item.grantfulltextopen-
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