Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/182507
Title: GS-octree: octree-based 3D Gaussian splatting for robust object-level 3D reconstruction under strong lighting
Authors: Li, Jiaze
Wen, Zhengyu
Zhang, Luo
Hu, Jiangbei
Hou, Fei
Zhang, Zhebin
He, Ying
Keywords: Computer and Information Science
Issue Date: 2024
Source: Li, J., Wen, Z., Zhang, L., Hu, J., Hou, F., Zhang, Z. & He, Y. (2024). GS-octree: octree-based 3D Gaussian splatting for robust object-level 3D reconstruction under strong lighting. Computer Graphics Forum, 43(7), e51206-. https://dx.doi.org/10.1111/cgf.15206
Project: MOE-T2EP20220-0005 
RT19/22 
Journal: Computer Graphics Forum 
Abstract: The 3D Gaussian Splatting technique has significantly advanced the construction of radiance fields from multi-view images, enabling real-time rendering. While point-based rasterization effectively reduces computational demands for rendering, it often struggles to accurately reconstruct the geometry of the target object, especially under strong lighting conditions. Strong lighting can cause significant color variations on the object's surface when viewed from different directions, complicating the reconstruction process. To address this challenge, we introduce an approach that combines octree-based implicit surface representations with Gaussian Splatting. Initially, it reconstructs a signed distance field (SDF) and a radiance field through volume rendering, encoding them in a low-resolution octree. This initial SDF represents the coarse geometry of the target object. Subsequently, it introduces 3D Gaussians as additional degrees of freedom, which are guided by the initial SDF. In the third stage, the optimized Gaussians enhance the accuracy of the SDF, enabling the recovery of finer geometric details compared to the initial SDF. Finally, the refined SDF is used to further optimize the 3D Gaussians via splatting, eliminating those that contribute little to the visual appearance. Experimental results show that our method, which leverages the distribution of 3D Gaussians with SDFs, reconstructs more accurate geometry, particularly in images with specular highlights caused by strong lighting. The source code can be downloaded from https://github.com/LaoChui999/GS-Octree.
URI: https://hdl.handle.net/10356/182507
ISSN: 0167-7055
DOI: 10.1111/cgf.15206
Schools: College of Computing and Data Science 
Rights: © 2024 Eurographics - The European Association for Computer Graphics and John Wiley & Sons Ltd. All rights reserved.
Fulltext Permission: none
Fulltext Availability: No Fulltext
Appears in Collections:CCDS Journal Articles

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