Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/184122
Title: Scene crafter: 3D scene generation for game assets
Authors: Ng, Yao Ming
Keywords: Computer and Information Science
Issue Date: 2025
Publisher: Nanyang Technological University
Source: Ng, Y. M. (2025). Scene crafter: 3D scene generation for game assets. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/184122
Project: CCDS24-0044
Abstract: The creation of high-quality 3D scenes for game assets is traditionally a time-intensive and costly process, requiring significant manual effort and expertise. This project explores an innovative approach to automate and streamline 3D scene generation by integrating Score Distillation Sampling (SDS) into SceneDreamer, a state-of-the-art framework for unbounded 3D scene generation from 2D image collections. While SceneDreamer demonstrates impressive capabilities, its outputs are limited in flexibility and diversity. By leveraging SDS, which utilizes pre-trained diffusion models to guide 3D generation without explicit 3D data, this work aims to enhance the variety and customizability of generated scenes while reducing development time and cost. The proposed integration of SDS into the SceneDreamer pipeline explores the potential of text-guided 2D priors to generate diverse and adaptable 3D scenes. Initial results, though not yet perfect, demonstrate the promise of this approach in achieving more flexible and diverse 3D scene generation. This work contributes to the growing field of automated 3D content creation, offering a pathway to more efficient and scalable asset production for games and other applications.
URI: https://hdl.handle.net/10356/184122
Schools: College of Computing and Data Science 
Fulltext Permission: restricted
Fulltext Availability: With Fulltext
Appears in Collections:CCDS Student Reports (FYP/IA/PA/PI)

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