Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/184159
Title: Deep learning and computer chess (part 1)
Authors: Vijayanarayanan, Sai Arunavan
Keywords: Computer and Information Science
Issue Date: 2025
Publisher: Nanyang Technological University
Source: Vijayanarayanan, S. A. (2025). Deep learning and computer chess (part 1). Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/184159
Project: SC4079
Abstract: This project explores advanced neural network architectures for chess position evaluation and move prediction, extending the foundational ideas introduced by the Giraffe model. We propose a novel supervised multi-head evaluation network that combines structured feature decomposition with modular design to capture complementary aspects of strategic and tactical reasoning in chess. This work advances the intersection of classical chess knowledge and modern deep learning, offering a principled framework for strategic reasoning in complex decision-making domains.
URI: https://hdl.handle.net/10356/184159
Schools: College of Computing and Data Science 
Fulltext Permission: restricted
Fulltext Availability: With Fulltext
Appears in Collections:CCDS Student Reports (FYP/IA/PA/PI)

Files in This Item:
File Description SizeFormat 
FYP Amended Report.pdf
  Restricted Access
2.73 MBAdobe PDFView/Open

Page view(s)

31
Updated on May 7, 2025

Download(s)

2
Updated on May 7, 2025

Google ScholarTM

Check

Items in DR-NTU are protected by copyright, with all rights reserved, unless otherwise indicated.