Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/184478
Title: The making of clear brightness
Authors: Tay, Way Lin
Keywords: Arts and Humanities
Issue Date: 2025
Publisher: Nanyang Technological University
Source: Tay, W. L. (2025). The making of clear brightness. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/184478
Abstract: In this report, the reader will be guided through the process of making Clear Brightness, from the research to the final execution. This project explores how a video game can be used as a medium to familiarise young Singaporeans with Qing Ming traditions and the cultural roots of Taoism and Buddhism. Thus, the guiding research question for this project is: How can a video game be designed to educate young Singaporeans about Qing Ming Festival in an engaging way?
URI: https://hdl.handle.net/10356/184478
Schools: School of Art, Design and Media 
Fulltext Permission: restricted
Fulltext Availability: With Fulltext
Appears in Collections:ADM Student Reports (FYP/IA/PA/PI)

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