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https://hdl.handle.net/10356/184478
Title: | The making of clear brightness | Authors: | Tay, Way Lin | Keywords: | Arts and Humanities | Issue Date: | 2025 | Publisher: | Nanyang Technological University | Source: | Tay, W. L. (2025). The making of clear brightness. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/184478 | Abstract: | In this report, the reader will be guided through the process of making Clear Brightness, from the research to the final execution. This project explores how a video game can be used as a medium to familiarise young Singaporeans with Qing Ming traditions and the cultural roots of Taoism and Buddhism. Thus, the guiding research question for this project is: How can a video game be designed to educate young Singaporeans about Qing Ming Festival in an engaging way? | URI: | https://hdl.handle.net/10356/184478 | Schools: | School of Art, Design and Media | Fulltext Permission: | restricted | Fulltext Availability: | With Fulltext |
Appears in Collections: | ADM Student Reports (FYP/IA/PA/PI) |
Files in This Item:
File | Description | Size | Format | |
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ADM21.24_Report.pdf Restricted Access | The Making of Clear Brightness | 7.72 MB | Adobe PDF | View/Open |
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