Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/19290
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dc.contributor.authorHu, Yunwen.-
dc.date.accessioned2009-11-16T09:07:37Z-
dc.date.available2009-11-16T09:07:37Z-
dc.date.copyright2009en_US
dc.date.issued2009-
dc.identifier.urihttp://hdl.handle.net/10356/19290-
dc.description.abstractA new approach that extracts outlines from 3D geometric models is investigated. A 3D model is created in Maya based on 2D designs provided by artists. Outlines, including occluding contour, suggestive contour, and boundary, that contain shape information of the model are examined mathematically. APIs in RTSC, Trimesh, and OpenGL are applied to extract the outlines from the model and project them onto 2D planes. Hidden lines and redundant points in the projected results are removed to produce more accurate and compact shape information. Finally, similarity comparison is performed between the results and the original 2D drafts by using shape matching algorithms.en_US
dc.format.extent56 p.en_US
dc.language.isoenen_US
dc.rightsNanyang Technological University-
dc.subjectDRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphicsen_US
dc.titleAutomatic 2D line extraction from 3D geometric modelen_US
dc.typeFinal Year Project (FYP)en_US
dc.contributor.supervisorSeah Hock Soonen_US
dc.contributor.schoolSchool of Computer Engineeringen_US
dc.description.degreeBachelor of Engineering (Computer Engineering)en_US
dc.contributor.researchGame Laben_US
item.grantfulltextrestricted-
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Appears in Collections:SCSE Student Reports (FYP/IA/PA/PI)
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