Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/2282
Title: Geometric model for computer graphics : Disk and Ball B-Spline
Authors: Seah, Hock Soon.
Tian, Feng.
Wu, Zhongke.
Keywords: DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics
DRNTU::Engineering::Computer science and engineering::Computing methodologies::Simulation and modeling
Issue Date: 2006
Abstract: Technology plays an important role in creation of arts, animation and game. The geometric model proposed here is a novel and advanced modeling and animation technology based on Disk and Ball B-Spline (DBBS).
URI: http://hdl.handle.net/10356/2282
Rights: Nanyang Technological University
Fulltext Permission: restricted
Fulltext Availability: With Fulltext
Appears in Collections:SCSE Research Reports (Staff & Graduate Students)

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