Please use this identifier to cite or link to this item:
Title: Bandwidth reduction techniques for distributed interactive simulation
Authors: Liang, Lawrence Aik Hwa.
Keywords: DRNTU::Engineering::Computer science and engineering::Computing methodologies::Simulation and modeling
DRNTU::Engineering::Computer science and engineering::Computer systems organization::Computer-communication networks
Issue Date: 2000
Abstract: Distributed Interactive Simulation (DIS) is the technology for linking simulations of various types at multiple locations to create a realistic and complex "virtual world" for the simulation of highly interactive activities. It is initially employed mainly for military applications. Today, this emerging technology has found its niche in many other industries and is successfully adopted by many applications such as entertainment, training, planning and analysis. The growing demand in such applications ushers in the need for higher realism and fidelity in larger scale simulated environment. Thus, it poses a great challenge for DIS researchers to look into more efficient bandwidth reduction techniques and better scalability solutions so that the technology can remain competitive.
Rights: Nanyang Technological University
Fulltext Permission: restricted
Fulltext Availability: With Fulltext
Appears in Collections:SCSE Theses

Files in This Item:
File Description SizeFormat 
  Restricted Access
Main report12.11 MBAdobe PDFView/Open

Page view(s) 50

Updated on Apr 18, 2021


Updated on Apr 18, 2021

Google ScholarTM


Items in DR-NTU are protected by copyright, with all rights reserved, unless otherwise indicated.