Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/2534
Title: Auto-adaptive multi-threshold dead reckoning algorithm for distributed interactive simulation
Authors: Chen, Lian.
Keywords: DRNTU::Engineering::Computer science and engineering::Theory of computation::Analysis of algorithms and problem complexity
DRNTU::Engineering::Computer science and engineering::Computer systems organization::Computer-communication networks
Issue Date: 1999
Abstract: In this thesis, we discuss the DIS bandwidth problem and give a brief overview of the major bandwidth reduction techniques currently being investigated and implemented in contemporary DIS systems. A new technique called Auto-adaptive Multi-threshold Dead Reckoning (AMDR) is proposed. Its goal is to reduce the required network bandwidth while maintaining the accuracy of DIS. The basic idea behind AMDR is to adaptively adjust the threshold levels of a local entity based on the relative distance between entities.
URI: http://hdl.handle.net/10356/2534
Rights: Nanyang Technological University
Fulltext Permission: restricted
Fulltext Availability: With Fulltext
Appears in Collections:SCSE Theses

Files in This Item:
File Description SizeFormat 
SCE-THESES_28.pdf
  Restricted Access
13.86 MBAdobe PDFView/Open

Google ScholarTM

Check

Items in DR-NTU are protected by copyright, with all rights reserved, unless otherwise indicated.