Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/38744
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dc.contributor.authorBai, Xuechen
dc.date.accessioned2010-05-18T03:32:30Z
dc.date.available2010-05-18T03:32:30Z
dc.date.copyright2010en_US
dc.date.issued2010
dc.identifier.urihttp://hdl.handle.net/10356/38744
dc.description.abstractResults from past research have shown action video game experience enhances visual attention and visuospatial resolution. In this paper, the author examines the effect of puzzle game Bejeweled® 2 Action on visual abilities. In Experiment I, the Flanker Test and the Overcrowding Test were used to determine the differences in selectivity of visual attention and crowding effect in players and non-players of the game. A second experiment was conducted with 10 hours of training of Bejeweled® 2 Action for non-players and visual abilities were examined prior to and after the training. This study has successfully established that playing Bejeweled® 2 Action can lead to improved visual selective attention and a reduced crowding effect.en_US
dc.format.extent36 p.en_US
dc.language.isoenen_US
dc.rightsNanyang Technological University
dc.subjectDRNTU::Social sciences::Psychology::Consciousness and cognitionen_US
dc.titleBejewel your mind : effect of puzzle games on cognitionen_US
dc.typeFinal Year Project (FYP)en_US
dc.contributor.supervisorMichael Donald Pattersonen_US
dc.contributor.schoolSchool of Humanities and Social Sciencesen_US
dc.description.degreeBachelor of Artsen_US
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Appears in Collections:HSS Student Reports (FYP/IA/PA/PI)
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