Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/39881
Title: Procedurally generated animated textures
Authors: Lin, Yuan Qin.
Keywords: DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics
Issue Date: 2010
Abstract: This report highlights the various steps taken in creating an engine to implement procedurally generated textures for one of the game projects developed by Red Hare Studios. The initial artistic concept was created using Particle Illusion by a special effects artist, the end product was then used as a guide. The engine would make use of identical raw art assets made used by Particle Illusion to generate a new and different texture each time. The various settings and attributes used to generate the texture would be stored in a lua file allowing the artist to easily tweak and make changes to the effect without the need to recompile the program.
URI: http://hdl.handle.net/10356/39881
Schools: School of Computer Engineering 
Organisations: Red Hare Studios
Research Centres: Parallel and Distributed Computing Centre 
Rights: Nanyang Technological University
Fulltext Permission: restricted
Fulltext Availability: With Fulltext
Appears in Collections:SCSE Student Reports (FYP/IA/PA/PI)

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