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|Title:||Procedurally generated animated textures||Authors:||Lin, Yuan Qin.||Keywords:||DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics||Issue Date:||2010||Abstract:||This report highlights the various steps taken in creating an engine to implement procedurally generated textures for one of the game projects developed by Red Hare Studios. The initial artistic concept was created using Particle Illusion by a special effects artist, the end product was then used as a guide. The engine would make use of identical raw art assets made used by Particle Illusion to generate a new and different texture each time. The various settings and attributes used to generate the texture would be stored in a lua file allowing the artist to easily tweak and make changes to the effect without the need to recompile the program.||URI:||http://hdl.handle.net/10356/39881||Rights:||Nanyang Technological University||Fulltext Permission:||restricted||Fulltext Availability:||With Fulltext|
|Appears in Collections:||SCSE Student Reports (FYP/IA/PA/PI)|
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