Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/39936
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dc.contributor.authorAu, Chong Weng
dc.date.accessioned2010-06-08T03:39:10Z
dc.date.available2010-06-08T03:39:10Z
dc.date.copyright2010en_US
dc.date.issued2010
dc.identifier.urihttp://hdl.handle.net/10356/39936
dc.description.abstractI remembered the time where I first watched an animated cartoon when I was a kid, I was so fascinated by the moving pictures and actions even when I do not understand the story. After I grew up, I start to understand and feel for the characters even though they are not real people. I cried when they cried, laughed as they laughed. When 3D animated films started out, an additional depth was added for me; the ability to turn fantasy into reality, the possibility to create realistic fantasies. Ever since then, I have decided to be a person that can change imagination to co-exist with us in this 3D world we see; a 3D modeler. This is a thesis I have written on the research details I have found. Mainly consist of 3D modeling.en_US
dc.format.extent19 p.en_US
dc.language.isoenen_US
dc.rightsNanyang Technological University
dc.subjectDRNTU::Visual arts and music::Animation::3Den_US
dc.titleXYZ translationen_US
dc.typeFinal Year Project (FYP)en_US
dc.contributor.supervisorHans-Martin Rallen_US
dc.contributor.schoolSchool of Art, Design and Mediaen_US
dc.description.degreeBachelor of Fine Artsen_US
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Appears in Collections:ADM Student Reports (FYP/IA/PA/PI)
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