Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/40362
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dc.contributor.authorPhyo, Wai Lin.-
dc.date.accessioned2010-06-15T02:32:29Z-
dc.date.available2010-06-15T02:32:29Z-
dc.date.copyright2010en_US
dc.date.issued2010-
dc.identifier.urihttp://hdl.handle.net/10356/40362-
dc.description.abstractThe Interactive Real-time games have become increasingly popular as high speed Internet connections have helped developed the online massively-multiplayer gaming world. The Real-time games provides all that graphical activity at high frame-rates while responding quickly to user inputs are the main challenges when programming such kinds of games. For interactive games the communication with other programs is also an important factor. The programming languages have to meet these requirements to provide a useful framework for the development of interactive real-time games. The purpose of this report is to address the key issues and challenges in developing such an Interactive Real-time Games Portal. The development process, how the developed system communicate on client-server architecture with the server controlling and mediating the game state as well as directing messages will be discussed and illustrated. A detail explanation on how to make use of web technology to monitor Real-time Games will also be discussed.en_US
dc.format.extent232 p.en_US
dc.language.isoenen_US
dc.rightsNanyang Technological University-
dc.subjectDRNTU::Engineering::Electrical and electronic engineering::Electronic systemsen_US
dc.titleInteractive real-time games portal (b)en_US
dc.typeFinal Year Project (FYP)en_US
dc.contributor.supervisorNg Chee Hocken_US
dc.contributor.schoolSchool of Electrical and Electronic Engineeringen_US
dc.description.degreeBachelor of Engineeringen_US
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Appears in Collections:EEE Student Reports (FYP/IA/PA/PI)
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