dc.contributor.authorJia, Lei.
dc.date.accessioned2011-03-09T06:53:05Z
dc.date.accessioned2017-07-23T08:29:13Z
dc.date.available2011-03-09T06:53:05Z
dc.date.available2017-07-23T08:29:13Z
dc.date.copyright2010en_US
dc.date.issued2010
dc.identifier.citationJia, L. (2010). Rendering pipeline for anime-like shading. Master’s thesis, Nanyang Technological University, Singapore.
dc.identifier.urihttp://hdl.handle.net/10356/43293
dc.description.abstractAnime, or Japanese Animation, origins in manga (Japanese comics) has its unique recognizable style and a wide range of audience not only in Japan but also around the world. Traditional 2D anime production has always been time-consuming and labor-intensive, especially for the coloring of the shading part, which is the most distinguished part of anime from other cartoons. In this thesis, we propose a semi-automatic shading pipeline based on surface reconstruction for 2D animation, especially for Japanese anime style to provide more efficient method of performing the tasks. This technique will be investigated and introduced into an existing animation system known as CACAni (Computer – Assisted Cel Animation).en_US
dc.format.extent75 p.en_US
dc.language.isoenen_US
dc.subjectDRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphicsen_US
dc.titleRendering pipeline for anime-like shading.en_US
dc.typeThesis
dc.contributor.researchGame Laben_US
dc.contributor.schoolSchool of Computer Engineeringen_US
dc.contributor.supervisorSeah Hock Soonen_US
dc.description.degreeMASTER OF ENGINEERING (SCE)en_US


Files in this item

FilesSizeFormatView
TSCEG0802712D.pdf1.784Mbapplication/pdfView/Open

This item appears in the following Collection(s)

Show simple item record