Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/44021
Title: Game engine programming
Authors: Liu, Deyang.
Keywords: DRNTU::Engineering::Computer science and engineering::Computer applications::Social and behavioral sciences
DRNTU::Engineering::Computer science and engineering::Software::Programming techniques
Issue Date: 2011
Abstract: This report will summarize the student’s Final Year Project. The student aims to develop a game using Nanyang Technological University gameLAB’s game engine – GameFactory and elevates the engine for research. The game will also be used as a showcase game for GameFactory. Game design and technical design of the implemented game are documented in this report. Game programmers and designers can use this document as the guide on how to develop game using GameFactory. The conclusion of the report will sum up the entire experience and insights in developing the game on GameFactory.
URI: http://hdl.handle.net/10356/44021
Rights: Nanyang Technological University
Fulltext Permission: restricted
Fulltext Availability: With Fulltext
Appears in Collections:SCSE Student Reports (FYP/IA/PA/PI)

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