Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/44050
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dc.contributor.authorWang, Yiyuan.
dc.date.accessioned2011-05-20T07:59:29Z
dc.date.available2011-05-20T07:59:29Z
dc.date.copyright2011en_US
dc.date.issued2011
dc.identifier.urihttp://hdl.handle.net/10356/44050
dc.description.abstractSetting up a client server based distributed environment is the basic step of testing some interest management algorithms. This distributed system can be simply a networked car racing game modified from a standalone racing game. The purpose of my project is to build such a networked game based on an open source standalone game. The approach is to build both the client program and the server program separately. The client program gets the inputs from the user and then sends them to the server program for procession. After computation, the server program sends the updated statuses of the cars back to the client for display. The messages are exchanged via their sockets. To implement the programs, the original code was carefully studied regarding to the useful data structures and the game updating procedure.en_US
dc.format.extent55 p.en_US
dc.language.isoenen_US
dc.rightsNanyang Technological University
dc.subjectDRNTU::Engineering::Computer science and engineering::Computer applications::Social and behavioral sciencesen_US
dc.titleDevelopment of a networked car racing game based on a standalone car racing gameen_US
dc.typeFinal Year Project (FYP)en_US
dc.contributor.supervisorTang Xueyanen_US
dc.contributor.schoolSchool of Computer Engineeringen_US
dc.description.degreeBachelor of Engineering (Computer Science)en_US
dc.contributor.researchParallel and Distributed Computing Centreen_US
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Appears in Collections:SCSE Student Reports (FYP/IA/PA/PI)
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