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https://hdl.handle.net/10356/44075
Title: | Interactive physics-based animation | Authors: | Yap, Ezra Boon Chao. | Keywords: | DRNTU::Engineering::Computer science and engineering::Information systems::Information interfaces and presentation | Issue Date: | 2011 | Abstract: | Multi-touch technologies have been increasingly popular from past to now. The reasons to its popularity are primarily due to the comfort on our fingers and also simultaneous multi-inputs. It is offered in a wide variety of software and game applications. These advantages are also seen in many different types of hardware such as handheld devices and tabletop displays that have built-in multi-touch system. The physics engine is a computer software that provides simulation of physical systems such as collision detection and rigid body. It acts as a game library for game developers. The physics engine is considered to be quite popular as it is clearly seen to be included in almost every game engine such as unreal engine. | URI: | http://hdl.handle.net/10356/44075 | Schools: | School of Computer Engineering | Research Centres: | Centre for Multimedia and Network Technology | Rights: | Nanyang Technological University | Fulltext Permission: | restricted | Fulltext Availability: | With Fulltext |
Appears in Collections: | SCSE Student Reports (FYP/IA/PA/PI) |
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File | Description | Size | Format | |
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SCE10-0057.pdf Restricted Access | 9.42 MB | Adobe PDF | View/Open |
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