Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/44075
Title: Interactive physics-based animation
Authors: Yap, Ezra Boon Chao.
Keywords: DRNTU::Engineering::Computer science and engineering::Information systems::Information interfaces and presentation
Issue Date: 2011
Abstract: Multi-touch technologies have been increasingly popular from past to now. The reasons to its popularity are primarily due to the comfort on our fingers and also simultaneous multi-inputs. It is offered in a wide variety of software and game applications. These advantages are also seen in many different types of hardware such as handheld devices and tabletop displays that have built-in multi-touch system. The physics engine is a computer software that provides simulation of physical systems such as collision detection and rigid body. It acts as a game library for game developers. The physics engine is considered to be quite popular as it is clearly seen to be included in almost every game engine such as unreal engine.
URI: http://hdl.handle.net/10356/44075
Schools: School of Computer Engineering 
Research Centres: Centre for Multimedia and Network Technology 
Rights: Nanyang Technological University
Fulltext Permission: restricted
Fulltext Availability: With Fulltext
Appears in Collections:SCSE Student Reports (FYP/IA/PA/PI)

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