Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/44480
Title: Simulation and animation of locomotion of fictional creatures.
Authors: Toh, Wei Ping.
Keywords: DRNTU::Science::Physics
Issue Date: 2011
Abstract: This project is an attempt at formulation of general methods to simulate the locomotion of multi-legged creatures. Adapting studies ranging from biological mechanics to robotics, this project consolidates various similar concepts proposed and methods which are intuitively logical, to construct a method of simulating and animating the locomotion of multi-legged creatures. Using a test creature of ten legs, motion and control modules are developed. It was found that without realistic parameters, the spring-force motion model yields unrealistic locomotion. Hence, a feasible motion module was developed intuitively through modelling after inverted pendulums.
URI: http://hdl.handle.net/10356/44480
Fulltext Permission: restricted
Fulltext Availability: With Fulltext
Appears in Collections:SPMS Student Reports (FYP/IA/PA/PI)

Files in This Item:
File Description SizeFormat 
thesis(WP).pdf
  Restricted Access
758.54 kBAdobe PDFView/Open

Page view(s) 50

340
Updated on Oct 18, 2021

Download(s) 50

17
Updated on Oct 18, 2021

Google ScholarTM

Check

Items in DR-NTU are protected by copyright, with all rights reserved, unless otherwise indicated.