Please use this identifier to cite or link to this item:
|Title:||Talking head||Authors:||Koh, Hui Ling.||Keywords:||DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics||Issue Date:||2011||Abstract:||This project explores the use of a 3D head model for lip sync animation, given an audio file and its phoneme segmentation data obtained from word-level transcription. A comparison is done with the traditional method of rendering a sequence of 2D images for animation, showing how using a 3D model can be advantageous. Research was done on how animators map all the phonemes into a set of visemes, and how software and modelling techniques can be used to blend these visemes to produce a talking head with realistic-looking mouth movements. Some commercial uses for a 3D talking head and suggestions for further enhancements are also discussed.||URI:||http://hdl.handle.net/10356/44745||Rights:||Nanyang Technological University||Fulltext Permission:||restricted||Fulltext Availability:||With Fulltext|
|Appears in Collections:||SCSE Student Reports (FYP/IA/PA/PI)|
Items in DR-NTU are protected by copyright, with all rights reserved, unless otherwise indicated.