Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/44745
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dc.contributor.authorKoh, Hui Ling.
dc.date.accessioned2011-06-03T06:39:33Z
dc.date.available2011-06-03T06:39:33Z
dc.date.copyright2011en_US
dc.date.issued2011
dc.identifier.urihttp://hdl.handle.net/10356/44745
dc.description.abstractThis project explores the use of a 3D head model for lip sync animation, given an audio file and its phoneme segmentation data obtained from word-level transcription. A comparison is done with the traditional method of rendering a sequence of 2D images for animation, showing how using a 3D model can be advantageous. Research was done on how animators map all the phonemes into a set of visemes, and how software and modelling techniques can be used to blend these visemes to produce a talking head with realistic-looking mouth movements. Some commercial uses for a 3D talking head and suggestions for further enhancements are also discussed.en_US
dc.format.extent46 p.en_US
dc.language.isoenen_US
dc.rightsNanyang Technological University
dc.subjectDRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphicsen_US
dc.titleTalking headen_US
dc.typeFinal Year Project (FYP)en_US
dc.contributor.supervisorChng Eng Siongen_US
dc.contributor.schoolSchool of Computer Engineeringen_US
dc.description.degreeBachelor of Engineering (Computer Engineering)en_US
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Appears in Collections:SCSE Student Reports (FYP/IA/PA/PI)
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