Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/44838
Title: Java programming for rotation manipulation
Authors: Heng, Wee Thong.
Keywords: DRNTU::Engineering::Computer science and engineering
Issue Date: 2011
Abstract: Rotation is the orientation of an object relative to a fixed point (center of rotation), or rotation about an axis. Rotation is one important aspect in animation as objects are usually transformed from a shape and need to translated or rotated to simulate the moving effect expected in animation. However, it is difficult for students to visualize and understand the equations of rotation from just plain text and diagrams. Therefore, an application is needed to demonstrate the transformation of objects through rotation.In this project, 2-Dimensional and 3-Dimensional rotations are being implemented. This will allow better understanding through the visualization of applying rotation on an object.
URI: http://hdl.handle.net/10356/44838
Rights: Nanyang Technological University
Fulltext Permission: restricted
Fulltext Availability: With Fulltext
Appears in Collections:SCSE Student Reports (FYP/IA/PA/PI)

Files in This Item:
File Description SizeFormat 
HengWeeThong.pdf
  Restricted Access
Main report1.31 MBAdobe PDFView/Open

Page view(s) 50

315
Updated on Dec 1, 2020

Download(s)

13
Updated on Dec 1, 2020

Google ScholarTM

Check

Items in DR-NTU are protected by copyright, with all rights reserved, unless otherwise indicated.