Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/44864
Title: Implementation of X-toon : an extended toon shader
Authors: Chang, Wai Hou.
Keywords: DRNTU::Engineering::Computer science and engineering
Issue Date: 2011
Abstract: With the advancement of computer graphics technology, the process of graphics rendering has become more complex and demanding. Various shading techniques have been developed for use in the industry to simplify this process. One popular method used is the toon shading.In this project, we will look into developing an application called the X-Toon, an extended toon shader, which can serve to aid designers and artists to reduce the work processes and time taken required to texture their models. This project focuses on the research done on the X-Toon shader by Pascal Barla and Joelle Thollot (2006). The mathematical computations and textures described in the research material are used in the implementation of the application. Others considerations such as the types of lighting and the models used are taken into account so that the results produced are as close as possible to the results done in the research.
URI: http://hdl.handle.net/10356/44864
Schools: School of Computer Engineering 
Research Centres: Game Lab 
Rights: Nanyang Technological University
Fulltext Permission: restricted
Fulltext Availability: With Fulltext
Appears in Collections:SCSE Student Reports (FYP/IA/PA/PI)

Files in This Item:
File Description SizeFormat 
SCE148.pdf
  Restricted Access
1.51 MBAdobe PDFView/Open

Page view(s) 20

743
Updated on Mar 16, 2025

Download(s)

8
Updated on Mar 16, 2025

Google ScholarTM

Check

Items in DR-NTU are protected by copyright, with all rights reserved, unless otherwise indicated.