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https://hdl.handle.net/10356/44864
Title: | Implementation of X-toon : an extended toon shader | Authors: | Chang, Wai Hou. | Keywords: | DRNTU::Engineering::Computer science and engineering | Issue Date: | 2011 | Abstract: | With the advancement of computer graphics technology, the process of graphics rendering has become more complex and demanding. Various shading techniques have been developed for use in the industry to simplify this process. One popular method used is the toon shading.In this project, we will look into developing an application called the X-Toon, an extended toon shader, which can serve to aid designers and artists to reduce the work processes and time taken required to texture their models. This project focuses on the research done on the X-Toon shader by Pascal Barla and Joelle Thollot (2006). The mathematical computations and textures described in the research material are used in the implementation of the application. Others considerations such as the types of lighting and the models used are taken into account so that the results produced are as close as possible to the results done in the research. | URI: | http://hdl.handle.net/10356/44864 | Schools: | School of Computer Engineering | Research Centres: | Game Lab | Rights: | Nanyang Technological University | Fulltext Permission: | restricted | Fulltext Availability: | With Fulltext |
Appears in Collections: | SCSE Student Reports (FYP/IA/PA/PI) |
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SCE148.pdf Restricted Access | 1.51 MB | Adobe PDF | View/Open |
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