Please use this identifier to cite or link to this item:
Title: The moneychase : a persuasive computer game designed to encourage financial literacy
Authors: Tang, Eugene Hon Fye.
Keywords: DRNTU::Engineering::Computer science and engineering
Issue Date: 2011
Abstract: Persuasive technologies can be useful to modify behaviors related to personal financial management. As the field of persuasive technology is focused on developing computing systems that attempt to change attitudes and behavior, review of literature from psychology and health sciences suggest that employing goal-setting in persuasive technologies might be an effective means of supporting behavior change. Several studies showed that financial literacy is positively related to self-beneficial financial behavior, and have suggested that when financial education is developed with input from the individuals themselves, it can improve their knowledge of debt management, savings and budgeting and can influence positive change in those behaviors as well.
Rights: Nanyang Technological University
Fulltext Permission: restricted
Fulltext Availability: With Fulltext
Appears in Collections:SCSE Student Reports (FYP/IA/PA/PI)

Files in This Item:
File Description SizeFormat 
  Restricted Access
1.36 MBAdobe PDFView/Open

Page view(s) 50

checked on Oct 26, 2020

Download(s) 50

checked on Oct 26, 2020

Google ScholarTM


Items in DR-NTU are protected by copyright, with all rights reserved, unless otherwise indicated.