Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/45299
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dc.contributor.authorZhang, Haoze
dc.date.accessioned2011-06-10T08:02:23Z
dc.date.available2011-06-10T08:02:23Z
dc.date.copyright2011en_US
dc.date.issued2011
dc.identifier.urihttp://hdl.handle.net/10356/45299
dc.description.abstractThis final year project report records a summary of the design and implementation of the EEG-based game Remember me! for e-learning applications. This well-designed e-learning game is capable of training a kind of cognitive ability, memory, which helps people to recall important information more quickly and accurately. The player is required to play the role of a bartender and remember his customers' names and drinks in order to earn higher tips and job promotions. Two different brain states of “anxiety” and “boredom” could be detected by EEG, of which the values are calculated using fractal dimension model, during the proceeding of playing the game. These values and the threshold then determine the transition between different levels of difficulty of the game, with each level containing less or more customers to remember.en_US
dc.format.extent74 p.en_US
dc.language.isoenen_US
dc.rightsNanyang Technological University
dc.subjectDRNTU::Engineering::Electrical and electronic engineering::Electronic systems::Signal processingen_US
dc.titleEEG-based serious games design for E-learningen_US
dc.typeFinal Year Project (FYP)en_US
dc.contributor.supervisorOlga Sourinaen_US
dc.contributor.schoolSchool of Electrical and Electronic Engineeringen_US
dc.description.degreeBachelor of Engineeringen_US
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Appears in Collections:EEE Student Reports (FYP/IA/PA/PI)
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