Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/45580
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dc.contributor.authorWang, Xuan.
dc.date.accessioned2011-06-15T04:39:13Z
dc.date.available2011-06-15T04:39:13Z
dc.date.copyright2011en_US
dc.date.issued2011
dc.identifier.urihttp://hdl.handle.net/10356/45580
dc.description.abstractThis Paper elaborates the design and development of an analog circuit system which produces directional sound for the purpose of projecting sound effects in games. Such system is able to modulate audio signal from various game controllers and emits the modulated signal via ultrasonic emitter to form a parametric speak array. The reproduced sound becomes highly directional in air and will eventually create a virtual sound source at the place where the wave is reflected. In the paper, the schematic of the circuit is illustrated in detail. Design considerations of each circuit block are discussed accordingly. Methods to improve the system performance are discussed based on various testing point tests in the assembled circuit. The finalized design is documented as schematic diagram, PCB layout and bill of material in appendixes.en_US
dc.format.extent55 p.en_US
dc.language.isoenen_US
dc.rightsNanyang Technological University
dc.subjectDRNTU::Engineering::Electrical and electronic engineering::Electronic systems::Signal processingen_US
dc.titleProjecting sound effects in gamingen_US
dc.typeFinal Year Project (FYP)en_US
dc.contributor.supervisorGan Woon Sengen_US
dc.contributor.schoolSchool of Electrical and Electronic Engineeringen_US
dc.description.degreeBachelor of Engineeringen_US
dc.contributor.researchCentre for Signal Processingen_US
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Appears in Collections:EEE Student Reports (FYP/IA/PA/PI)
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