Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/46407
Title: Collision detection for 3D games on Android OS
Authors: Li, Xiaohong.
Keywords: DRNTU::Engineering::Electrical and electronic engineering::Computer hardware, software and systems
Issue Date: 2011
Abstract: In today’s thriving cell phone market, multi-touch capability is one of the key function that consumer desire. It has defined a new interaction approach and draws the attention in implementing it to mobile games, applications, web surfing etc. With these advantages, 3D gaming on smart phones turns out to be one of the next advance implementation that developer would explore. It provides users with more excitement and entertainment when interacting with these games or applications. True 3D definition would be able to display graphic in three dimensions. However, currently most of the 3D games in the apps market use simply 2D technology with great visual graphic to replicate a 3D effect. In 3D graphic, collision is an unavoidable feature that enables the sense of reality during the game.
URI: http://hdl.handle.net/10356/46407
Schools: School of Electrical and Electronic Engineering 
Rights: Nanyang Technological University
Fulltext Permission: restricted
Fulltext Availability: With Fulltext
Appears in Collections:EEE Student Reports (FYP/IA/PA/PI)

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