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https://hdl.handle.net/10356/46407
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DC Field | Value | Language |
---|---|---|
dc.contributor.author | Li, Xiaohong. | - |
dc.date.accessioned | 2011-12-05T09:03:17Z | - |
dc.date.available | 2011-12-05T09:03:17Z | - |
dc.date.copyright | 2011 | en_US |
dc.date.issued | 2011 | - |
dc.identifier.uri | http://hdl.handle.net/10356/46407 | - |
dc.description.abstract | In today’s thriving cell phone market, multi-touch capability is one of the key function that consumer desire. It has defined a new interaction approach and draws the attention in implementing it to mobile games, applications, web surfing etc. With these advantages, 3D gaming on smart phones turns out to be one of the next advance implementation that developer would explore. It provides users with more excitement and entertainment when interacting with these games or applications. True 3D definition would be able to display graphic in three dimensions. However, currently most of the 3D games in the apps market use simply 2D technology with great visual graphic to replicate a 3D effect. In 3D graphic, collision is an unavoidable feature that enables the sense of reality during the game. | en_US |
dc.format.extent | 129 p. | en_US |
dc.language.iso | en | en_US |
dc.rights | Nanyang Technological University | - |
dc.subject | DRNTU::Engineering::Electrical and electronic engineering::Computer hardware, software and systems | en_US |
dc.title | Collision detection for 3D games on Android OS | en_US |
dc.type | Final Year Project (FYP) | en_US |
dc.contributor.supervisor | Chua Hock Chuan | en_US |
dc.contributor.school | School of Electrical and Electronic Engineering | en_US |
dc.description.degree | Bachelor of Engineering | en_US |
item.grantfulltext | restricted | - |
item.fulltext | With Fulltext | - |
Appears in Collections: | EEE Student Reports (FYP/IA/PA/PI) |
Files in This Item:
File | Description | Size | Format | |
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FYP_Report_LiXiaohong.docx Restricted Access | 3.44 MB | Microsoft Word | View/Open |
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