Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/46407
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dc.contributor.authorLi, Xiaohong.-
dc.date.accessioned2011-12-05T09:03:17Z-
dc.date.available2011-12-05T09:03:17Z-
dc.date.copyright2011en_US
dc.date.issued2011-
dc.identifier.urihttp://hdl.handle.net/10356/46407-
dc.description.abstractIn today’s thriving cell phone market, multi-touch capability is one of the key function that consumer desire. It has defined a new interaction approach and draws the attention in implementing it to mobile games, applications, web surfing etc. With these advantages, 3D gaming on smart phones turns out to be one of the next advance implementation that developer would explore. It provides users with more excitement and entertainment when interacting with these games or applications. True 3D definition would be able to display graphic in three dimensions. However, currently most of the 3D games in the apps market use simply 2D technology with great visual graphic to replicate a 3D effect. In 3D graphic, collision is an unavoidable feature that enables the sense of reality during the game.en_US
dc.format.extent129 p.en_US
dc.language.isoenen_US
dc.rightsNanyang Technological University-
dc.subjectDRNTU::Engineering::Electrical and electronic engineering::Computer hardware, software and systemsen_US
dc.titleCollision detection for 3D games on Android OSen_US
dc.typeFinal Year Project (FYP)en_US
dc.contributor.supervisorChua Hock Chuanen_US
dc.contributor.schoolSchool of Electrical and Electronic Engineeringen_US
dc.description.degreeBachelor of Engineeringen_US
item.grantfulltextrestricted-
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Appears in Collections:EEE Student Reports (FYP/IA/PA/PI)
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