Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/47472
Title: Efficient terrain triangulation and modification for game applications
Authors: Sundar Raman
Keywords: DRNTU::Engineering::Computer science and engineering::Software::Programming techniques
Issue Date: 2008
Source: Sundar, R. (2008). Efficient terrain triangulation and modification for game applications. Master’s thesis, Nanyang Technological University, Singapore.
Abstract: The most common representation of a terrain is a heightmap, which needs to be converted into a triangular mesh before rendering. In spite of many existing dynamic real-time algorithms for terrain LOD, an efficient offline terrain mesh representation is not well explored. The fundamental problem of producing an unstructured, yet well-sized, triangular mesh is solved by the properties of Delaunay triangulation, which maximizes the minimum angle for a given point set.
Description: 123 p.
URI: https://hdl.handle.net/10356/47472
DOI: 10.32657/10356/47472
Rights: Nanyang Technological University
Fulltext Permission: open
Fulltext Availability: With Fulltext
Appears in Collections:SCSE Theses

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