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https://hdl.handle.net/10356/47526
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DC Field | Value | Language |
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dc.contributor.author | Reza Yudaputra Azeharie. | en_US |
dc.date.accessioned | 2011-12-27T08:35:31Z | - |
dc.date.available | 2011-12-27T08:35:31Z | - |
dc.date.copyright | 2010 | en_US |
dc.date.issued | 2010 | - |
dc.identifier.uri | http://hdl.handle.net/10356/47526 | - |
dc.description | 140 p. | en_US |
dc.description.abstract | This paper addresses the research question of 'What are the legitimate ways of making money inside the Virtual World?'. A popular and economically thriving community namely Second Life was selected for the investigation. A literature review was conducted and a conceptual framework that depicts the four most thriving industries in Second Life namely: (1) Real Estate, (2) Building, (3) Fashion, and (4) Entertainment. | en_US |
dc.rights | Nanyang Technological University | en_US |
dc.subject | DRNTU::Social sciences::Communication | en_US |
dc.title | Legitimate ways of making money in virtual worlds : an ethnographic study of second life. | en_US |
dc.type | Thesis | en_US |
dc.contributor.supervisor | Ravishankar Sharma | en_US |
dc.contributor.school | Wee Kim Wee School of Communication and Information | en_US |
dc.description.degree | Master of Science | en_US |
item.fulltext | With Fulltext | - |
item.grantfulltext | restricted | - |
Appears in Collections: | WKWSCI Theses |
Files in This Item:
File | Description | Size | Format | |
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WKWSCI_THESES_15.pdf Restricted Access | 22.2 MB | Adobe PDF | View/Open |
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