Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/47526
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dc.contributor.authorReza Yudaputra Azeharie.en_US
dc.date.accessioned2011-12-27T08:35:31Z-
dc.date.available2011-12-27T08:35:31Z-
dc.date.copyright2010en_US
dc.date.issued2010-
dc.identifier.urihttp://hdl.handle.net/10356/47526-
dc.description140 p.en_US
dc.description.abstractThis paper addresses the research question of 'What are the legitimate ways of making money inside the Virtual World?'. A popular and economically thriving community namely Second Life was selected for the investigation. A literature review was conducted and a conceptual framework that depicts the four most thriving industries in Second Life namely: (1) Real Estate, (2) Building, (3) Fashion, and (4) Entertainment.en_US
dc.rightsNanyang Technological Universityen_US
dc.subjectDRNTU::Social sciences::Communicationen_US
dc.titleLegitimate ways of making money in virtual worlds : an ethnographic study of second life.en_US
dc.typeThesisen_US
dc.contributor.supervisorRavishankar Sharmaen_US
dc.contributor.schoolWee Kim Wee School of Communication and Informationen_US
dc.description.degreeMaster of Scienceen_US
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