Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/48549
Title: Engaging learning through 3D Immersive technology
Authors: Zhuo, Xinyong.
Keywords: DRNTU::Engineering::Computer science and engineering::Computer applications::Computers in other systems
Issue Date: 2012
Abstract: In attempt to promote interest in learning the Ministry of Education (MOE) has developed Master plan 3 (2009-2014) (1) with the integration of Information and Communication Technology (ICT) to enrich learning and boost critical competencies among students. Educators are now looking into integrating 3D immersive technology into learning to stir student’s interest and motivation to learn. This project looks at developing a 3D immersive gaming environment using unity 3.4 (2) as game engine with the use of persuasive technology to boost students’ enthusiasm for learning. In the game, the player will get to experience an open world concept which allows them to discover the world with plenty of freedom. The Player will get to experience a whole new form of immersion from a different approach. Instead of alluring player with captivating stories, the game actively shows player what kind of impact the player has on the world. It is design with the goal of empowering learners to become critical thinkers who are urgently optimistic and willing to tackle problems and aim for success.
URI: http://hdl.handle.net/10356/48549
Schools: School of Computer Engineering 
Research Centres: Emerging Research Lab 
Rights: Nanyang Technological University
Fulltext Permission: restricted
Fulltext Availability: With Fulltext
Appears in Collections:SCSE Student Reports (FYP/IA/PA/PI)

Files in This Item:
File Description SizeFormat 
SCE11-0169.pdf
  Restricted Access
983.72 kBAdobe PDFView/Open

Page view(s) 50

458
Updated on Jul 16, 2024

Download(s)

14
Updated on Jul 16, 2024

Google ScholarTM

Check

Items in DR-NTU are protected by copyright, with all rights reserved, unless otherwise indicated.