Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/48576
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dc.contributor.authorTan, Isaac Leng Ngan.
dc.date.accessioned2012-04-26T07:15:57Z
dc.date.available2012-04-26T07:15:57Z
dc.date.copyright2012en_US
dc.date.issued2012
dc.identifier.urihttp://hdl.handle.net/10356/48576
dc.description.abstractThere are currently many ways to animate a 3D model. This project aims to examine the approaches available for the generation and animation of a 3D model of a human head, with respect to English speech. This project also seeks to find a suitable alternative to the Blender modeling environment in the creation of new models for use in the Object-Oriented Graphics Rendering Engine (OGRE), with emphasize placed on Maya AutoDesk. These models will be used in the representation of the visemes which make up English speech. This project also seeks to implement this via Blend-Shape animation between models and to evaluate its viability as a means to animate the 3D model to mimic English speech.en_US
dc.format.extent49 p.en_US
dc.language.isoenen_US
dc.rightsNanyang Technological University
dc.subjectDRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphicsen_US
dc.titleTalking headsen_US
dc.typeFinal Year Project (FYP)en_US
dc.contributor.supervisorChng Eng Siongen_US
dc.contributor.schoolSchool of Computer Engineeringen_US
dc.description.degreeBachelor of Engineering (Computer Engineering)en_US
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Appears in Collections:SCSE Student Reports (FYP/IA/PA/PI)
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