Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/48704
Title: Effectiveness of games towards educational learning.
Authors: Lee, Esther Xiao Ying.
Keywords: DRNTU::Social sciences::Psychology
Issue Date: 2012
Abstract: Computer games have become increasingly important and widely used in educational settings. This paper reviews the effectiveness of computer games towards educational learning.Games are designed with various theories in mind. A review of those theories, which includes activity theory, cognitive load theory, discovery and narrative hypothesis, is done. Reasons are put forth why and how games improve learning, like the induction of flow during games. It is found that games have several benefits, including increase in motivation and self-efficacy. Possible limitations of using games in education include resistance from students and parents, lack of facilities required for implementation of the games and lack of training for teachers. Directions for future studies are also discussed.
URI: http://hdl.handle.net/10356/48704
Rights: Nanyang Technological University
Fulltext Permission: restricted
Fulltext Availability: With Fulltext
Appears in Collections:HSS Student Reports (FYP/IA/PA/PI)

Files in This Item:
File Description SizeFormat 
HP1209.pdf
  Restricted Access
60.58 kBAdobe PDFView/Open

Page view(s) 50

184
Updated on Nov 25, 2020

Download(s) 50

13
Updated on Nov 25, 2020

Google ScholarTM

Check

Items in DR-NTU are protected by copyright, with all rights reserved, unless otherwise indicated.