Please use this identifier to cite or link to this item: https://hdl.handle.net/10356/48803
Title: Simulation of cellular automata on graphics processing units
Authors: Chitpaseuth Somphet.
Keywords: DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics
Issue Date: 2012
Abstract: Game of Life is a simple version of Cellular Automata which evolves from the ini- tial state and stops at a stable state when there is no further evolution. Flocking which depicts a behavior of a group of birds. CPU are not suitable for simulating a large size of data, because limitation of processing power. In this project, graphic processing unit (GPU) is proposed as an alternative com- puting architecture to address the problem. NVIDIA CUDA was used as a main language to develop a simulation program. Game of Life and Flocking simulation were written and executed to compare their executing time.
URI: http://hdl.handle.net/10356/48803
Schools: School of Computer Engineering 
Research Centres: Parallel and Distributed Computing Centre 
Rights: Nanyang Technological University
Fulltext Permission: restricted
Fulltext Availability: With Fulltext
Appears in Collections:SCSE Student Reports (FYP/IA/PA/PI)

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